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- K-4 Foundational Learning Progressions
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- K-4 English Language Arts and Math Proficiency Profiles (coming soon)
- K-4 Foundational Teaching and Learning Stories (coming soon)
- Additional Resources (coming soon)
Big Ideas
Big Ideas
Design can be responsive to identified needs.
Complex tasks require the acquisition of additional skills.
Complex tasks may require multiple tools and technologies.
Content
Learning Standards
Content
Computational Thinking
- simple algorithmsfor sorting, searching, sequence, selection, and repetition; specific statements to complete a simple task; cryptography and code breaking (e.g., cyphers)that reflect computational thinking
- visual representationsgraphs, charts, network diagrams, info graphics, flow charts, lists, tables, or arraysof problems and data
- evolution of programming languageshistorical perspectives, evolution (e.g., Ada Lovelace, punch cards, Hollerith, Grace Hopper, Alan Turing, Enigma, cyphers)
- visual programmingfor example, Kodu, Scratch
Computers and Communications Devices
- computer system architecture, including hardware and software, network infrastructure (local), intranet/Internet, and personal communication devices
- strategies for identifying and troubleshooting simple hardware and software problems
- function of input and output devices, including 3D printing and adaptive technologies for those with special needs
- ergonomics in use of computers and computing devices
- effective and efficient keyboarding techniques
Digital Literacy
- Internet safetyincluding privacy and security (secured connections, passwords, personal information), digital footprint and dossier, cyberbullying, online scams, and cybercrimes
- digital self-image, citizenship, relationships, and communication
- legal and ethical considerations, including creative credit and copyright, and cyberbullying
- methods for personal media managementfor example, personalization and organization, bookmarks, content management
- search techniques, how search results are selected and ranked, and criteriaaccuracy, timeliness, appropriateness, credibility, and biasfor evaluating search results
- strategies to identify personal learning networkspersonalized digital instructional tools to enhance learning and engagement (apps, websites, videos, tutorials, games)
Drafting
- technical drawing, including sketching techniques and manual drafting techniques
- elements of plans and drawings
- simple computer-aided drafting programsfor example, SketchUp, 123Design
Entrepreneurship and Marketing
- role of entrepreneurship in designing and making products and services
- market nichea subset of the market on which a specific product is focused, created by identifying needs or wants not provided by competitors
- branding of products, services, institutions, or places
- pricing product/service, including decision to seek profit or break even
- role of basic financial record-keeping and budgeting
Food Studies
- basic food handling and simple preparation techniques and equipment
- factors in ingredient use, including balanced eating/nutrition, function, and dietary restrictions
- factors that influence food choices, including cost, availability, and family and cultural influences
Media Arts
- digital and non-digitalfor example, video production, layout and design, graphics and images, photography (digital and traditional), emerging media processes (performance art, collaborative work, sound art, network art)media, and their distinguishing characteristics and uses
- techniquesfor example, crop, print, record/capture, sequencefor using images, sounds, and text to communicate information, settings, ideas, and story structure
- media technologies and techniques to capture, edit, and manipulate images, sounds, and text for specific purposes
- influences of digital media for the purpose of communication and self-expression
Metalwork
- characteristics and uses of metals
- metalworking techniques and processesfor example, bending, cutting, filing, drilling, soldering (with fume extractor)using hand toolsfor example, cordless and corded drills, rotary tool, hammer, screwdriver, backsaw, coping saw, nail set, square, clamp and vise
- metals as a non-renewable resource
Power Technology
- power is the rate at which energy is transformed
- forms of energysound, thermal, elastic, nuclear, chemical, magnetic, mechanical, gravitational, and electrical
- energy is conservedthe law of conservation of energy — energy cannot be created or destroyed but can be changed
- devices that transform energyfor example, electrical to mechanical, elastic to mechanical, chemical to electrical, electrical to light
Robotics
- a robot is a machine capable of carrying out a complex series of actions automatically
- uses of robotics
- main components of robots: sensors“sense” — the parts of the robot that allow it to gather information about its environment that guides its behaviour, control systems“think” — the part of the robot that determines the robot’s behaviour, and effectors“act” — the parts of the robot that do the work
- various waysstraight line, back-and-forth, round-and-round, zigzag, fast and slow, fixed distances in set patternsthat objects can move
- programming and logic for robotics components
- various platformsfor example, VEX IQ, LEGO Mindstorms/NXT, Cubeletsfor robotics
Textiles
- range of usesconstruction (e.g., sails at Canada Place), automotive, apparel, function (e.g., fire blanket), ceremonial (e.g., regalia)of textiles
- variety of textile materialsfor example, leather, cedar, wool, cotton, felt, embroidery thread, yarn, grasses and reeds, pine needles, sinew, plastic, used items and fabrics (e.g., food wrappers, old clothing)
- hand construction techniquesfor example, hand sewing, knitting (needles, arm, spool), crocheting, weaving, darning, up-cycling (e.g., turning an underused item into something else), embellishing existing itemsfor producing and/or repairing textile items
- consumer concerns that influence textile choices, including availability, cost, function (e.g., waterproof), and textile care
Woodwork
- ways in which wood is used in local cultural and economic contexts
- characteristics of wood as a material
- woodworking techniquesfor example, cutting materials according to plan, layout, sanding methods, abrasive applicationsand basic joineryfor example, butt joints (with and without dowel), rabbit joints, gluing, nails and screwsusing hand toolsfor example, cordless and corded drills, rotary tool, hammer, screwdriver, backsaw, coping saw, nail set, square, clamp and vise
Curricular Competency
Learning Standards
Curricular Competency
Applied Design
Defining
- Choose a design opportunity
- Identify key features or potential users and their requirements
- Identify criteria for success and any constraints
limiting factors such as task or user requirements, materials, expense, environmental impact, issues of appropriation, and knowledge that is considered sacred
Ideating
- Generate potential ideas and add to others’ ideas
- Screen ideas against criteria and constraints
- Evaluate personal, social, and environmental impacts and ethical considerations
- Choose an idea to pursue
Prototyping
- Identify and use sources of information
including seeking knowledge from other people as experts (e.g., First Peoples Elders), secondary sources, and collective pools of knowledge in communities and collaborative atmospheres
- Develop a plan that identifies key stages and resources
- Explore and test a variety of materials for effective use
- Construct a first version of the productor a prototype, as appropriate, making changes to tools, materials, and procedures as needed
for example, a physical product, a process, a system, a service, or a designed environment
- Record iterationsof prototyping
repetitions of a process with the aim of approaching a desired result
Testing
- Test the first version of the product or the prototype
- Gather peer and/or user and/or expert feedback and inspiration
- Make changes, troubleshoot, and test again
Making
- Identify and use appropriate tools, technologies, and materials for production
things that extend human capabilities
- Make a plan for production that includes key stages, and carry it out, making changes as needed
- Use materials in ways that minimize waste
Sharing
- Decide on how and with whom to sharetheir product
may include showing to others, use by others, giving away, or marketing and selling
- Demonstrate their product and describe their process, using appropriate terminology and providing reasons for their selected solution and modifications
- Evaluate their product against their criteria and explain how it contributes to the individual, family, community, and/or environment
- Reflect on their design thinking and processes, and evaluate their ability to work effectively both as individuals and collaboratively in a group, including their ability to share and maintain an efficient co-operative work space
- Identify new design issues
Applied Skills
Demonstrate an awareness of precautionary and emergency safety procedures in both physical and digital environments
Identify and evaluate the skills and skill levels needed, individually or as a group, in relation to a specific task, and develop them as needed
Applied Technologies
Select, and as needed learn about, appropriate tools and technologies to extend their capability to complete a task
Identify the personal, social, and environmental impacts, including unintended negative consequences, of the choices they make about technology use
Identify how the land, natural resources, and culture influence the development and use of tools and technologies