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Big Ideas
Big Ideas
Social, ethical, and sustainability considerations impact design.
Complex tasks require the sequencing of skills.
Complex tasks require different technologies and tools at different stages.
Content
Learning Standards
Content
Drafting
- drafting technique, including dimensioning and standards
- drafting styles, including perspective, mechanical, and architectural
- CADDcomputer-aided drafting and design/CAMcomputer-aided manufacturing, CNCcomputer numerical controland 3D printing
- function of models
- basicfor example, for the purpose of editing to send to output devicescode
- digital output devicesfor example, plotters, vinyl cutters, and 3D printers; CNC machines
- virtual creationfor example, layout and planning of a project, creating plans for a modelusing CAD/CAM
Electronics and Robotics
- uses of electronics and robotics
- componentspower source, conductor, loadof an electric circuit
- ways in which various electrical componentsfor example, diodes, LEDs, resistors, capacitors, transistors, ICs (integrated circuits), SCRs (silicon controlled rectifiers), regulatorsaffect the path of electricity
- Ohm’s lawdescribes how voltage, current, and resistance are related: V=IR
- platformsfor example, VEX, VEX IQ, LEGO Mindstorms/NXT, Arduino, EasyC, RobotC, Scratch for Arduinofor PCB (printed circuit board) production
- basic robot behaviours using input/output devicesfor example, gyro sensors, bump, motion, sound, light, infrared, movement- and sensor-based responses, and microcontrollers
- mechanical devicesfor example, gears, belts, pulleys, chains, sprockets, linear actuators, pneumatics, bearings, slidesfor the transfer of mechanical energy
- mechanical advantage and power efficiency, including friction, force, and torque
- robotics codingfor example, G-code, C++, Sketch
- various platformsfor example, VEX, VEX IQ, LEGO Mindstorms/NXT, Arduino, EasyC, RobotC, Scratch for Arduinofor robotics programming
Entrepreneurship and Marketing
- risks and benefits of entrepreneurship
- the role of social entrepreneurship in First Nations communities
- ways of decreasing production costs through training and technological advancement
- flow of goods and services from producers to consumers
- identificationfor example, business name, slogan, logoof a good or service that ensures brand recognition
- marketing strategies using the 4 Ps: product, price, promotion, and placement
- market segmentation by demographicage, gender, occupation, and education of customers, geographicsize and location of a market area, psychographicgeneral personality and lifestyle preferences of a customer base, and purchasing patternbuying behaviour of customers
- evolving consumer needs and wants
- role of online technologies in expanding access to goods and services
- sources of financingfor example, banks, private lending firms, crowdfunding, government grantsfor a new venture or start-up business
- measurementprofit, loss, asset, liability; financial documents to represent health of a businessof financial success and failure
Food Studies
- pathogenic microbesfor example, salmonella, E. coli 0157:H7, staphylococcusassociated with food-borne illnesses
- components of food preparation, including use and adaptations of ingredients, techniques, and equipment
- health, economic, and environmental factorsfor example, global food systems, balanced eating/nutrition, food waste, food marketing, food trends, ethicsthat influence availability and choice of food in personal, local, and global contexts
- ethical issuesfor example, environment, conditions, rights of workers and animalsrelated to food systems
- First Peoples traditional food use, including ingredients, harvesting/gathering, storage, preparation, and preservation
Information and Communications Technologies
- text-based codingHTML, CSS, JavaScript
- binary representation of various data types, including text, sound, pictures, video
- drag-and-drop mobile developmentfor example, Vizwik
- programming modular componentsfor example, Arduino, Raspberry Pi, LEGO Mindstorms
- development and collaboration in a cloud-based environmentfor example, Cloud 9, GitHub
- design and function of networking hardware and topology, including wired and wireless network router types, switches, hubs, wireless transfer systemsfor example, NFID, Bluetooth, mobile payments, and client-server relationships
- functions of operating systems, including mobile, open source, and proprietary systems
- current and future impactspotential to support collaboration, sharing, and communication; data storage and privacyof evolving web standards and cloud-based technologies
- design for the webdigital creation and manipulation of videos and images for a web-based purpose
- strategies for curating and managing personal digital content, including management, personalization, organization, maintenance, contribution, creation, and publishing of digital content
- relationshipsfor example, local and global impacts of evolving communication and mobile devices, socio-economic digital divide, technology and gender, social media and social movements, social media and politics, inequality of access, technology and democracy, information as a commoditybetween technology and social change
- strategies to manage and maintain personal learning networkspersonalized digital instructional tools to share and authenticate learning, including content consumption and creationweb forums, tutorials, videos, digital resources, listservs, global communities, group communication and etiquette, online learning, MOOCS, open courseware, broadcasting
- keyboarding techniquesfor example, physical hand and foot placement, posture, development of touch typing skills, use of “home row” ASDFJKL techniques
Media Arts
- digital and non-digitalfor example video production, layout and design, graphics and images, photography (digital and traditional), new emerging media processes (performance art, collaborative work, sound art, network art, kinetic art, biotechnical art, robotic art, space art)media technologies, their distinguishing characteristics and uses
- techniques for organizing ideas to structure information and story through media conventionstraditional or culturally accepted ways of doing things based on audience expectations. Each media form has hundreds of conventions that have been built up over time and are widely accepted by audiences.
- media production skillsediting and publishing to shape the technical and symbolic elements of images, sounds, and text
- standards-compliant technologylayout conventions, mark-up language, current web standards, or other digital media compliance requirements ethical, moral, legal considerations and regulatory issues: for example, in relation to duplication, copyright, appropriation, and ownership of rights
- ethical, moral, legal considerations and regulatory issuesfor example, in relation to duplication, copyright, appropriation, and ownership of rights
- technical and symbolic elements that can be used in storytelling
- specific features and purposes of media artworks from the present and the past to explore viewpoints, including those of First Peoples
- specific purposes of media use in the social advocacy of First Peoples in Canada
- influences of digital media in society
Metalwork
- basic metallurgyidentification, characteristics, and properties of different metals, and characteristics of metal in a variety of formats and gauges
- range of usesfor example, art metal, jewellery, stained glass, tools, sheet metal boxes, medieval armourof metalwork
- weldingfor example, arc, oxygen-acetylene, and MIG welding
- fabrication techniques and processesfor example, plasma and gas cutting, machining (turning, milling, forming, knurling), boringusing hand toolsfor example, wrench, socket, ratchet, ignition tools, hammer, chisel, punch, extractor, HeliCoil, ring compressor/expander, honing tool, hand valve grinding tooland stationary equipmentfor example, sandblaster, band saw, drill press, grinder, sander, buffing wheel, lathe, horizontal band saw, Beverly shear, Whitney punch, benders, hydraulic press, spincaster, forge
- foundry processes, including creating patterns and moulds, and castingfor example, lost wax casting, sand casting, investment casting, spin casting
- recycling and repurposing of materials
Power Technology
- energy transmission and applications
- efficiency, including energy loss in the form of thermal energy
- thermodynamicsrelationship between heat and other forms of energy
- types of fuels and methods of converting fuels to mechanical energy
- alternative energy sources
- small engine systemsfor example, ignition, fuel system, combustion cycle
- mechanical measurement devicesfor example, torque wrench, feeler gauge, telescopic, micrometer, Vernier caliper, Plastigauge
- power technology hand toolsfor example, wrench, socket, ratchet, ignition tools, hammer, chisel, punch, extractor, HeliCoil, ring compressor/expander, honing tool, hand valve grinding tool
- effects of forcesfor example, tension, torsion, torque, shear, bending, compressionon devices
- manuals as information sources
Textiles
- natural and manufactured fibres, including their origins, characteristics, uses, and care
- strategies for using and modifying simple patterns
- elements of design used in the design of a textile item
- social factors that influence textile choices and the impact of those choices on local communities
- role of textiles in First Peoples cultures
Woodwork
- importance of woodwork in historical and cultural contexts, locally and throughout Canada
- identification, characteristics, properties, and uses of wood from various tree species
- techniques for adjusting plans and drawings
- woodworking techniquesfor example, shaping, laminating, turning, abrasives, adhesives, finishingand traditionalfor example, box joint, splined mitre, lapped jointand non-traditionalfor example, biscuits, bradsjoinery using a variety of tools and equipment, including stationary power equipmentfor example, jointer, planer, lathe, router table, table saw, chop saw, band saw, thickness sander, disc/belt sander, spindle sander, mortise machine, drill press, scroll saw
- the relationship between First Peoples culturally modified trees and the sustainable use of wood
- issuesrate of harvest; effects of logging and replanting on ecosystemsin the sustainable use of wood
Curricular Competency
Learning Standards
Curricular Competency
Applied Design
Understanding context
- Engage in a period of researchseeking knowledge from other people as experts (e.g., First Peoples Elders), secondary sources, and collective pools of knowledge in communities and collaborative atmospheresand empathetic observationaimed at understanding the values and beliefs of other cultures and the diverse motivations and needs of different peoplein order to understand design opportunities
Defining
setting parameters
- Choose a design opportunity
- Identify potential users and relevant contextual factors
- Identify criteria for success, intended impact, and any constraintslimiting factors such as task or user requirements, materials, expense, environmental impact, issues of appropriation, and knowledge that is considered sacred
Ideating
forming ideas or concepts
- Take creative risks in generating ideas and add to others’ ideas in ways that enhance them
- Screen ideas against criteria and constraints
- Critically analyze and prioritize competing factors, including social, ethical, and sustainability considerations, to meet community needs for preferred futures
- Choose an idea to pursue, keeping other potentially viable ideas open
Prototyping
- Identify and use sources of inspirationmay include experiences; traditional cultural knowledge and approaches, including those of First Peoples; places, including the land and its natural resources and analogous settings; and people, including users, experts, and thought leadersand information
- Choose a form for prototyping and develop a planfor example, pictorial drawings, sketches, flow chartsthat includes key stages and resources
- Evaluate a variety of materials for effective use and potential for reuse, recycling, and biodegradability
- Prototype, making changes to tools, materials, and procedures as needed
- Record iterationsrepetitions of a process with the aim of approaching a desired resultof prototyping
Testing
- Identify sources of feedbackmay include peers; users; keepers of traditional cultural knowledge and approaches, including those of First Peoples; and other experts
- Develop an appropriate testconsider conditions, number of trialsof the prototype
- Conduct the test, collect and compile data, evaluate data, and decide on changes
- Iterate the prototype or abandon the design idea
Making
- Identify and use appropriate tools, technologiesthings that extend human capabilities, materials, and processes for production
- Make a step-by-step plan for production and carry it out, making changes as needed
- Use materials in ways that minimize waste
Sharing
- Decide on how and with whom to sharemay include showing to others, use by others, giving away, or marketing and sellingtheir productfor example, a physical product, a process, a system, a service, or a designed environmentand processes
- Demonstrate their product to potential users, providing a rationale for the selected solution, modifications, and procedures, using appropriate terminology
- Critically evaluate the success of their product, and explain how their design ideas contribute to the individual, family, community, and/or environment
- Critically reflect on their design thinking and processes, and evaluate their ability to work effectively both as individuals and collaboratively in a group, including their ability to share and maintain an efficient co-operative work space
- Identify new design issues
Applied Skills
Demonstrate an awareness of precautionary and emergency safety procedures in both physical and digital environments
Identify the skills and skill levels needed, individually or as a group, in relation to specific projects, and develop and refine them as needed
Applied Technologies
Choose, adapt, and if necessary learn about appropriate tools and technologies to use for tasks
Evaluate the personal, social, and environmental impacts, including unintended negative consequences, of the choices they make about technology use
Evaluate how the land, natural resources, and culture influence the development and use of tools and technologies