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Computer Studies 10
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Big Ideas
Grandes idées
User needs and interests drive the design process.
Social, ethical, and sustainability issues are influenced by design.
Complex tasks require different technologies and tools at different stages.
Learning Standards
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Curricular Competencies
Students are expected to be able to do the following:
Applied Design
Understanding context
- Engage in a period of researchand empathetic observationresearchseeking knowledge from other people as experts, secondary sources, and collective pools of knowledge in communities and collaborative atmospheres both online and offlineempathetic observationmay include experiences and people, including users, experts, and thought leaders
Defining
- Identify potential users, societal impacts, and other relevant contextual factors for a chosen design opportunity
- Identify criteria for success, intended impact, and any constraintsor possible unintended impactsconstraintslimiting factors such as task or user requirements, materials, expense, environmental impact
Ideating
- Screen ideas against criteria and constraints
- Critically analyze and prioritize competing factorsto meet community needs for preferred futuresfactorsincluding social, ethical, and sustainability
- Maintain an open mind about potentially viable ideas
Prototyping
- Identify and use sources of inspirationand informationsources of inspirationmay include personal experiences; exploration of First Peoples perspectives and knowledge; the natural environment and places, including the land and its natural resources and analogous settings; cultural influences; people, including users, experts, and thought leaders
- Choose a form for prototyping and develop a planthat includes key stages and resourcesplanfor example, pictorial drawings, sketches, flow charts
- Prototype, making changes to tools, materials, and procedures as needed
- Record iterationsof prototypingiterationsrepetitions of a process with the aim of approaching a desired result
Testing
- Identify sources of feedbacksources of feedbackmay include peers; users; First Nations, Métis, or Inuit community experts; other experts and professionals
- Develop an appropriate testof the prototypeappropriate testconsider conditions, number of trials
- Conduct the test, collect and compile data, evaluate data, and decide on changes
- Iterate the prototype or abandon the design idea
Making
- Identify and use appropriate tools, technologies, materials, and processes for productiontechnologiestools that extend human capabilities
- Make a step-by-step plan for production and carry it out, making changes as needed
Sharing
- Decide on how and with whom to shareproductsharemay include showing to others or use by others, giving away, or marketing and sellingand processesproductfor example, a physical product, a process, a system, a service, or a designed environment
- Demonstrate the product to potential users, providing a rationale for the selected solution, modifications, and procedures
- Use appropriate terminology
- Critically reflect on their design thinking and processes, and identify new design goals
- Assess their ability to work effectively both as individuals and collaboratively in a group, including ability to share and maintain an efficient collaborative workspace
Applied Skills
Demonstrate an awareness of precautionary and emergency safety procedures in both physical and digital environments
Identify the skills needed in relation to specific projects, and develop and refine them
Applied Technologies
Choose, adapt, and if necessary learn more about appropriate tools and technologies to use for tasks
Evaluate impacts, including unintended negative consequences, of choices made about technology use
impacts
personal, social, and environmental Evaluate the influences of land, natural resources, and culture on the development and use of tools and technologies
Content
Students are expected to know the following:
design opportunities
computer hardware, peripherals, internal and external components, and standards
computer hardware
for example, central processing unit (CPU), random-access memory (RAM), read-only memory (ROM), cache, hard drive, solid-state drive (SSD), motherboard, power supply, video card, sound card, printer, monitor, scanner, keyboard, mouse, speakers, flash memory, universal serial bus (USB) (2, 3, C), megahertz, megabytes, gigabytes distinctions between software types, cloud-based and desktop applications
software types
for example, systems software, utility software, application software intermediate features of business applications, including word processing, spreadsheets, and presentations
business applications
software tools for communicating, presenting, organizing, and formatting data operating system shortcuts and command line operations
operating system shortcuts
for example, cut, copy, paste, print, print window, print screen, screen refresh command line operations
for example, establishing file structures, copying, deleting, moving files preventive maintenance of hardware and software
preventive maintenance
for example, physical and cloud data backup solutions, digital security measures, software updates, patches computer security risks
computer security risks
for example, malware, Trojans, viruses, phishing scams, identity fraud, ransomware hardware and software troubleshooting
troubleshooting
identifying problem, establishing a theory of probable cause, testing theory to determine cause, taking action, testing and preventing, reporting wired and wireless computer networking
wired and wireless computer networking
for example, network cards, routers, switches, cables, modems, network types evolution of digital technology and the impact on traditional models of computing
evolution of digital technology
for example, introduction of mobile devices, smartphones, tablets, Internet of Things risks and rewards associated with big data, multi-device connectivity, and the Internet of Things
risks and rewards
for example, data collection, personal information, privacy concerns, remote hacking, information as a commodity, personal safety, convenience, functionality principles of computational thinking
computational thinking
key components include decomposition, patterns and generalizations, abstraction, and algorithmic thinking introductory computer programming concepts and constructs
programming concepts and constructs
classes, objects, data types, constants and variables, expressions and instructions, order of operations, precedence of arithmetic operators, assignment and relational operators, decision and looping structures, Boolean operators, comparison operators, arithmetic operators planning and writing simple programs, including games
planning and writing
- using visual problem-solving models
- using variables, expressions, and assignment statements to store and manipulate numbers and text in a program
- using decision structure for two or more choices
- effectively using looping structures
- distinguishing between syntax, logic, and run-time errors
impacts of computers and technology on society
impacts of computers and technology on society
global communication, social media, e-commerce, mobile payment solutions, globalization, human interactions, digital divide, crowdfunding, technology and social change, technology in humanitarian work, technology to assist people with diverse abilities ethical considerations of technology use, including cultural appropriation and environmental sustainability
ethical considerations
may include big data use, equality of access, copyright and fair use, gender issues and technology, cyberbullying, white hat/black hat hacking, hacking for social causes, e-waste, recycling, conflict mineral exploitation cultural appropriation
use of a cultural motif, theme, “voice”, image, knowledge, story, song, or drama, shared without permission or without appropriate context or in a way that may misrepresent the real experience of the people from whose culture it is drawn environmental sustainability
e-waste, recycling and disposal, power consumption, renewable energy, server farms digital literacy and digital citizenship
digital literacy
curating a positive online portfolio, digital footprints/dossier, safe online information sharing, cyberbullying, online empathy, reporting online hate/bullying, support and resources, appropriate and professional ways to engage in online forums/communication spaces impacts of technology use on personal health and wellness
health and wellness
for example, cyber addictions; ergonomic issues; and other risks and potential side-effects of overuse of digital tools, including games, gambling, and social media Note: Some of the learning standards in the PHE curriculum address topics that some students and their parents or guardians may feel more comfortable addressing at home. Refer to ministry policy regarding opting for alternative delivery.